But do they actually make a difference? In the very likely case that you're unable to take advantage of these yourself, Digital Foundry has provided some impressions of what they're like. You can also check out the video below for a comparison of the PS4 and PC with Ultra textures versions.
Expectedly, it's very pretty when running the game at Ultra. However, it's not the kind of leap over High that you might be hoping for, particularly because the most-improved areas are hard to notice while playing the game in a normal manner. The option for these Ultra textures are built into the game, but in order to actually activate them, you need to download a free DLC pack from Steam.
Earlier this week, the pack was only obtainable through an unintuitive process. Installing the HD content is now easy enough, but you'll need a fairly ridiculous rig in order to take advantage of this if you follow the recommended requirements. Report a problem. Sorry, but you can't access this content! Please enter your date of birth to view this video January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Year Middle-earth: Shadow of Mordor.
Join the conversation There are 91 comments about this story. Load Comments See best prices. Note: We are only showing paid DLC at this time. Free DLCs will be added at a later date. Lord of the Hunt. What does it add? Usual price: 9. The Bright Lord. Various Runes. Usual price: 0. Various Orc Warbands. Usual price: 1. Various Cosmetic Skins. Various Challenges. Usual price: 2. This feature is being worked on and there may be some inaccuracies. Price Ascending Descending. Log In Log in with Google.
Art director Phil Straub considered consistency with the lore and presenting 'something visually new' and realistic the most important elements of creating the game, and the team did not incorporate many fantasy elements in its world. The game has a standalone plot. Early in development the team consulted Peter Jackson, director of The Lord of the Rings and The Hobbit film trilogies, who advised them against a film tie-in. The team created a dark atmosphere with humor, reflected in dialogue and voice acting.
This was handled by Dan Abnett, who previously worked on books related to Warhammer 's 'dark and gritty' universe. Monolith focused on developing the game's PlayStation 4 and Xbox One versions, with development of the PlayStation 3 and Xbox versions outsourced to Behaviour Interactive. According to the game's developer, the Nemesis system was too large for older consoles. In August an artist mentioned that Monolith Productions was working on a AAA title separate from Guardians of Middle-earth , and on November 12 its title was announced.
Its storyline revolved around Torvin, and it included new runes, skins and bosses. The review aggregator website Metacritic gave the Microsoft Windows version a score of 84 out of based on 17 reviews , [68] the PlayStation 4 version scored 84 out of based on 85 reviews , and the Xbox One version scored 87 out of based on 12 reviews.
The game's core feature, its Nemesis system, was praised. According to Lucas Sullivan of GamesRadar, the system elevated Shadow of Mordor to excellence by making its villains memorable and adding personality to its protagonist. Shadow of Mordor 's combat was considered excellent by most critics. Shoemaker and Sliwinski compared it to the rhythm-based combat system of the Batman: Arkham game series; both found it engaging and fluid.
Reception of the game's storyline was mixed. Although Shoemaker and Sliwinski praised its 'dark' tone, Shoemaker found some story elements such as Gollum's introduction forced and designed to appeal to a particular audience. Other aspects of Shadow of Mordor were praised. Sullivan enjoyed its Lord of the Rings' lore, and found the number of collectibles in the game 'staggering'.
Elements of the game were criticized. Sullivan found some side missions repetitive, and Sliwinski was disappointed with some of the boss battles. Miller wrote that the system fell flat in the game's final hours; [72] according to VanOrd, the system was unappealing until the game's second half.
Unlike Shadow of Mordor 's current-generation versions, the PlayStation 3 and Xbox versions received mixed-to-negative reviews and many technical problems were noted. According to Thomas Morgan of Eurogamer its frame rate was substandard, and Yannick LeJacq of Kotaku cited 'many technical hiccups and glitches'. Morgan believed that the game developers spent little effort on the port, and LeJacq questioned the need to release the game for PlayStation 3 and Xbox at all.
Shadow of Mordor 's release was the most successful for a Lord of the Rings -based game. The game debuted at number two in the UK retail software sales chart in its first week behind FIFA 15 , and was the ninth-bestselling game in the United States in October In October , after the usual video game review outlets were unable to obtain early access to Shadow of Mordor , John Bain known as TotalBiscuit said that YouTube video creators had been offered early access in exchange for agreeing to a contract requiring them to describe it positively.
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