Adjustment to literature and formats. Arrangement of scripts for easiler reading. Allocating appropriate. Had edited sometime ago, but did not have opportunity to share it here. Modder Spiggy's Snark from game main web forum. Edited version to; Clean out debug errors, Adjustment to literature and format, Rearranging the phases for easier reading, Attaching appropriate. Edited some logic and the reward system.
Snark Mod v1. Mods from XenoReaver listed on game main web forum. Edited version; If any debug error, this is error free. Adjustment to interature and formats. Arranging adventure phases for easier readings.
Attaching appropriate images to each and every adventure phase for immersion and better story telling. Xas [author] 6 Sep am. Kronosfobi 2 Sep am. I understand. Thank you for the asisstance. Sorry, didnt mean to offend. I extremely appreciate everybody who made these mods. By pointless, I meant the conflicting scripts, Overlapping events etc. Since both mods include caravans, I assumed either; A Their caravans would conflict which causes bugs. Which may be undesirable. While Im aware you said you have no compatible issues with your mods, I was asking if ALL of them were compatible with each other or not since half of the page includes mods that are not your own such as Yuuki's Bandits mod or Dushu's Faction mod.
Xas [author] 1 Sep pm. Caravans Mod and Market Mod behaves and scripted differently, eventhough involves trading. There are ' NO ' conflictings, or compatible issues with my written mods.
Kronosfobi 1 Sep pm. I realise since Market mod includes caravans, Its pointless to download caravans alongside Market mod. Could you be of help? I downloaded all of them incase with the exceptions of 3 mods really. Darmondmazual 31 Aug pm. Thanks again for the correspondence.. I also located why I had so many Markets and outposts HQ's turns out up to 3 can spawn right beside base after examining the mod closer it actually is set to spawn 2 markets and 3 HQ's in the file itself.
I was using a fresh download of your market so the current version you have out does this by default. Xas [author] 31 Aug pm. Paying materials at the Admin Office will allow player to choose different range to build additional outposts.
Outposts buy and sell differently dependent on different range and selection. Idea is to make full use of the Market, Outposts and further expansion of the map, trade for resources, makes groups of army to park around village and outposts to handle the further incoming wars of skels, orges and zombies of the hard Xas Mod v1.
Faction mod itself behaves and act differently on script. Faction and all my other Xas named Mods are compatible. Lately I have made some alterations to Faction mod and uploaded a latest with some bugfixes and improvement. The Alliance Outpost is large, if you looked into editor, there are multiples of Outpost with different namings, due to when entering the Admin in Outpost HQ, would be able to do a selection of range to build extra Outposts.
Regards to what you wrote about ' buying and selling doubling ' and ' weird things ', have no idea or know what that means, as in my processes, scripts and understandings, shouldn't happen. I have been enjoying these works so far. Share to your Steam activity feed. You need to sign in or create an account to do that. Sign In Create an Account Cancel. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Updated most mods downloads, including Faction, devastating, choices, dlcs, mine, Remember to grab newest EventImage Image Pack v1.
Last edited by Xas ; 28 Nov, am. Having turned my game into much of an Economy building game Initial plan of making Random Roaming NPCs that would walk to the village to trade, but decided to simplify by adding their rare goods trade into Market Stores, Alliance, Loan Ranger and Shady Merchants.
Still polishing and testing if all works well, as too much interlocking and price differences between each different mods and locations. Frequently updating Caravan. Start saving, buying here, selling there, become wealthy simply by Trading. Last edited by Xas ; 29 Nov, am. Much editing to Dushu's Faction mod. Altering content to allow; The Orc Slavers to standalone as a Trade Post to slave off 'unwanted' children, as well as other goods Orcs might need.
Bumpkinton becoming a trade center for Herbs, as well as Jewels. Howlingwood acting more of a Job Center. Anushka, the old witch in Bumpkinton will not be moving to Howlington, but substituted by a younger clone after the drama. Last edited by Xas ; 8 Dec, am. Playforfun View Profile View Posts. Is there conflict if using both the Market Mod and the Caravan Mod at the same time since they both contain caravans?
None, since there are ' no ' caravans in Market. Per page: 15 30 Date Posted: 22 Nov, pm. Posts: 5. Discussions Rules and Guidelines. What is the best gameplay???
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