Don't Miss This! Kotor full iso. Engage in this saga set in the Golden Age of the Republic - over 4, years before the first Star Wars film, when both Jedi and Sith number in the thousands. With the Galaxy reeling from a recent conflict with the Dark Lords, the ongoing battle between the Jedi and the Sith rages on. Your actions determine the outcome of this colossal galactic war - and your destiny as a Jedi.
Kotor full iso Reviewed by bestchoice on AM Rating: 5. Tweet Share Share Share Share. About TheLoo Number of Entries : Anonymous February 18, at AM. With lightsabers! But geek heaven can turn into geek hell if your crew of motley reprobates keeps getting killed at the hands not to mention the blasters of the Sith. Does Carth Onasi keep falling over in the combat zone? Is Bastila attempting to thwart Dark Jedi with a vibroknife? You need a serious equipment makeover, young Jedi.
Check out our complete overhaul of some of the main party members. For advice on improving and outfitting the rest of your crew, check the Prima guide. Carth is a basic human soldier. He can wear any kind of armor he desires, but he has no special skills to make him stand out from your more flamboyant crew members. Because Carth isn't the most impressive melee fighter, invest in his pistol skill as soon as possible and choose feats to accommodate his pistolpacking.
Two-weapon fighting and improved two-weapon fighting will allow Carth to wield double pistols like Chow Yun Fat, but in space. Don't place him in harm's way. Let Carth stand away from combat and blast with both barrels. Allow him to cultivate a pistol collection. Consider giving him an added bonus with the rapid shot skill, although this lowers his defense. Carth starts with his own weapon Carth's Blaster.
It's a good weapon that becomes more impressive the further you upgrade it. Do not replace this weapon, as it can be made into one of the finest guns around. Place a second pistol in earth's other hand, like Bendak Starkiller's Pistol, which is also upgradeable.
Get your parts together and start modifying! Carth can be clad in any armor. If you keep him out of melee combat, he can get away with moving a bit slower. Try shoe-horning him into Mandalorian Battle Armor unless you're using Canderous. However, Carth starts with a reasonable dexterity, so don't fit him with armor that's so heavy it negates his dexterity modifier. A great armor find early in the game is the Republic Mod Armor.
It's upgradeable! Carth has no access to implants unless you're willing to gain the necessary feats, so concentrate on his regular equipment.
Fit him with belts that help his will save bonus or those that will protect him against mental force or stun effects. For his headgear, choose any item with a will save bonus. Try to find him some gauntlets with a dexterity bonus. They'll help with reflex saving throws, ranged attack bonuses, and defense.
Bastila is a good choice for close combat. She carries a double lightsaber, an upgradeable combat weapon you should let her keep unless you want your main character to wield it. Unfortunately, Bastila's strict Jedi code and Force powers do not allow her to wear armor. Unencumbered, she does move quickly, but she's vulnerable to attack. To offset this weakness, place the attribute bonus she receives every four levels into dexterity, which will help her defense.
When you meet her, she can level up immediately. Choose the light-side cure Force power for Bastila, since her default combat intelligence is to autoheal as long as she has enough Force points. Cure affects all three team members. That'll save you credits on medpacs.
Her specialty is melee attack, but her power and constitution aren't as impressive as Zaalbar's, meaning she can't absorb the sort of damage the Wookiee can. So send her into the fray, but make sure she doesn't get caught in the middle of a hostile mob.
Bastila isn't a scout, so she has no implants unless you buy into that line of feats. She has no extraordinary skills, except her healing. Pump all your available points into light-side powers since she leans that way already; moving her to the dark side via offensive Force power acquisition costs too many Force points. Never change her double lightsaber, since it's impressively upgradeable like all lightsabers. Affix bondar crystal to her weapon for a stunning special ability: 10 percent of the time she hits, her enemy must make a low difficulty save or be stunned for six seconds.
It doesn't sound like much, but it pays off relatively often. Also look for damind crystal, which will boost both her attack bonus and the damage she deals. Remember that all of the crystals you collect should be shared among your Jedi close-combat specialists Bastila, Juhani, optionally your own character, but not Jolee, as he isn't much of a melee fighter.
Bastila's face should be covered by a mask of some kind, such as the Verpine Headband, which increases her will save bonus. Place any gauntlet on Bastila that adds to her dexterity, which will help her dodge attacks. Finally, tie shields on her arm slots since these can be used by any character except Zaalbar.
This walking carpet may come with a bowcaster a Wookiee weapon that acts like a blaster rifle , but his incredible strength and constitution statistics mean he's best used as a melee monster. He has a huge number of hit points, and his tremendous strength means he inflicts bonus damage with melee weapons. So why keep him at the back as a ranged tighter?
His innate species skill, Wookiee's toughness, also helps him at close quarters. This skill negates the first couple of damage points he receives. By now it should be clear that he belongs in the thick of the fray. Of course, his hair and culture do not allow him to wear any type of armor not even arm shields , and his armor class isn't as high as other party members', but his brute force more than makes up for that. Drop all necessary points into combat feats, such as melee focus and proficiency.
Then move on to the flurry line of skills, which give additional attacks per round. Better yet, invest in two-weapon feats for Zaalbar so he can dual-wield the powerful swords found throughout the game. Unlike Canderous, Zaalbar cannot regenerate during combat, so keep an eye on him and heal him as needed. Because he's a scout, he can and should receive feats that allow implants. Since he can't wear body armor, equip Zaalbar with dexterity implants to raise his defense.
Of course, you could follow the bowcaster line of skills, but this is nowhere near as effective as capitalizing on his close-quarters skills. Put off using Zaalbar until he obtains a few combat feats. Then bring him out to cleave and rend. Concentrate on his close-combat fighting. Zaalbar's first melee weapon should be the prototype vibrosword you find on the Endar Spire. It's only a little better than a regular vibrosword, but it's upgradeable with parts. When you reach Kashyyyk, seek out Bacca's Ceremonial Blade.
This culturally significant weapon isn't too powerful at first, but it's positively monstrous with the right upgrades! Perhaps the best weapon for Zaalbar is Yusani's Brand, a double-bladed vibrosword with two attacks per round. After plus hours of gripping gameplay, I can safely say that Star Wars: Knights of the Old Republic is a total blast.
BioWare's trademark open-ended gameplay made famous in PC hits like Baldur's Gate and Neverwinter Nights dovetails remarkably well with core elements from Star Wars folklore to create one masterful role-playing game. You shape every aspect of your hero's being--from physical appearance and class attributes to the color and qualities of their lightsaber.
You choose whether your character follows the light or dark side of the Force--a philosophical struggle that can be as simple as saying the right thing in a conversation, or as intricate as deciding whether to let someone live or die. After suffering through the stilted screenplays and equally wooden acting of the recent flicks, KOTOR'S engaging plot is a welcome relief to Star Wars geeks like yours truly.
Fleshed-out characters, surprising plot twists, and expertly delivered dialogue combine to form an epic narrative.
The game also boasts a fine balance of exploration and combat. Battles occur frequently, but they're so quick and action-packed that I never tired of kicking the crap out of Kath Hounds. Gamers looking for pure action will need time to acclimate to the tum-based melees, but the smooth mechanics of slicing, tossing grenades, and busting out Force powers are ultimately easy to grasp. Two minor problems do arise.
The visuals could use another coat of polish, and after finishing the game, you can't return to complete any remaining side quests. But at least the latter provides me with an excuse to invest another 40 hours plus, then I can see what it's like transforming my character into an evil Sith Lord.
No Jedi mind tricks needed here--this is a must buy. You can ignore it if you want to just charge through, but all your dice rolls and combat modifiers are right there on the feedback screen if you wish to study them scrupulously to improve strategy. Your three-person party is easy to manage--but again, there's utter flexibility. For the most part, party members take care of themselves, though if you wish to pause at any point and adjust their moves, you can go right ahead.
You'll also enjoy outfitting your party members with the loads of cool loot you find along the way. Dual-wielding two lightsabers is awesome, but when you can upgrade them with found crystals, it's that much more personal. KOTOR is like the movie we all hoped Episode 1 would be--enthralling plot, marvelous visuals and voice acting, deep immersion in the galaxy's many worlds, with all that noble Jedi malarkey lightened up by old-school Episode 4-style humor. But the genius is in the light- and dark-side choices you're forced to make throughout.
I'm not saying I succumbed, but I did struggle with the temptation frequently. Add to all this a bounty of side quests, tons of cool gear, and nice touches like the well-designed map system, quest log, and inventory management, and this is an RPG revolution every console gamer should experience. With its excellent story line, likeable characters, and snappy sense of humor, KOTOR hits many of the same notes that the original Star Wars trilogy did.
In fact, in many ways it's a better follow-up to the first series than the current film run. You could simply spend days exploring Knights' numerous side quests and not only barely scratch the surface of the game's narrative arc, but also not mind in the least.
Some of the game's less fantastic moments stand out in contrast against the rest, but only slightly. For instance, the combat system initially seems strange because you feel like you should have more control over your characters' actions, but the turn-based fighting becomes progressively more interesting and intuitive over time.
Likewise, the minigames manning a gun turret or racing a pod-racer-like swoop bike are largely uninteresting, but they're easily avoided or over too quickly for you to mind. Minor quibbles cannot tarnish the brilliance of the open-ended gameplay--Knights is such an all-encompassing experience that when you're away from the game, you'll end up talking about it to everyone you know.
Guess what? I've finally gotten to Kashyyyk. C'mon, you know. Wookiee World?!? Finally, Xbox owners have another game worth mentioning in the same sentence as Halo. It's tough work. If something isn't working, we can't just cut it from the game. Hero or villain? Choose your party with nine different characters, from Droids to Wookiees, and travel across eight huge worlds in the Ebon Hawk.
Learn how to use the Force and build your own Lightsaber. You can bring balance once again to the Force, or represent its doom.
Which side are you going to take? Build a kingdom. Collect resources. Do more. Open multiple instances and play the same game from different accounts. Write a set of commands to execute a series of actions that you want to automate. Bind it to one key and you are done. Experience crisper graphics and smoother animations. Complete Google sign-in to access the Play Store, or do it later. Talking about a powerful strength, capable of making you even control your enemies, how about relying on the most powerful gaming engine ever created in your Star Wars adventure?
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