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Share Copy. View All. What do you think? I want it! I want it on my Mac! Maldita Castilla by Locomalito followers. Marvel First Alliance 2 by ZVitor followers. Marvel Infinity War by ZVitor followers. Kirby's Dream Land Advance by Galaxamy 1, followers. Log In Sign Up. The project is currently under development. Well done. Have played this awesome demo and thought id provide some feedback.

Hemans juggling is good, but felt like some angles etc looked odd or attacks were weak. Game is shaping up nicely though so keep at it ill play it some more and add anything elsei notice.

Played it! Some thoughts: - Good idea on having more than one type of gameplay. I personally would leave him behind. Where is it from? The examples I have seen elsewhere have sound effects on them. Now, regarding the animation. This is a very personal opinion, but I find the character animation to be very very off.

The characters move like puppets made out of paper cut outs. There is also some of that "squash and stretch" technique that feels out of place, as that was more common in WB cartoons. There's really no way around it - some of the traditional frame by frame animation would have to be used.

We would be able to see rotating torsos, for example. I understand that replicating the rotoscoped Filmation animation is far too time consuming, but at least adding an extra frame here and there will help. Otherwise it looks like a flash game, very unlike the show. Other than that, a very good demo.

I already prefer it to the official tablet game. I changed battlecat and he can be spawned with up,up attack, also added trainin stage. Some characters would eventually get other views on walking anims and maybe some attacks so its not the same angle all the time, he-man walking and a bit of running is made using frame by frame reference from cartoon.

Double-jump to grab it. Jump down and notice the tough blocks to the left. Smash the tough blocks to reach the lore. Jump on the next wall to the right to reach the lore. If you are not quick enough, volcanic rocks will destroy the wall. The lore is found before the next wooden bridge. Jump down and notice that the ground vibrates a bit as you land. Run around the platform and jump onto it and double-jump onto it. Eventually, the platform will fall and reveal the lore.

This bridge passes over a spiked floor. Backtrack to the left and jump down onto the spikes. Run to the right to get the lore. You should expect to lose two hearts on the way to the lore. Without a total of five hearts or the Power of Grayskull, you will probably die on the way back. Of course, dying does not erase the lore.

You can always just play through the level again. Be sure to avoid the lava. At the beginning of the level is a long bridge that you must walk across. When the bridge ends, drop down, and turn left. Walk across another bridge to find the lore. L Level: Required: Wall Smasher Reward: Product Art 12 Method: About halfway through the level, there is a point where you will walk right along a stone bridge, drop down, walk left across another stone bridge, and drop down onto a Horde box.

To the left, the lore is behind a vertical wall of destructible blocks. Then, you will see a horizontal line of destructible blocks above you.

The line is two blocks tall. Go right to the end of the blocks. Double-jump high enough to smash the top layer of blocks. Then jump on the lower layer. Beware of a bat on top of the blocks. Next see a vertical series of blocks to the right. Smash the blocks and jump through the opening to reach the lore. Before that point, the is a ledge above you, and on that ledge is the lore.

It appears that the ledge is just a bit too high for He-Man to double-jump onto. However, maybe someone will succeed. Until then, double-jump and use the Super Thunder Punch to reach the ledge. If you are playing as She-Ra, she can double-jump onto the ledge. The trick is not to perform the second jump at the peak of the first jump, or you will hit your head on the top of the screen. Instead, perform the second jump after falling a bit from the first jump.

Ride the platform to the top of the wall to the right. There you will encounter two Horde trooper grenadiers. Then, you will see a vertical line of destructible blocks Repeatedly use the Aerial Punch to break the blocks, and the fall through the gap. You will fall onto the lore. Below the lore is another rising platform, which will take you back to the top of the wall. Jump from platform to platform to the right.

If you are not quick, the platforms will fall. When there are no more platforms to the right, double-jump to the right to reach the lore. If you do not want to bother with the platforms, you can double-jump and use the Super Thunder Punch to reach the lore. For She-Ra, double-jump is sufficient. To the left of the second rising platform is a wall of destructible blocks.

Smash the blocks to reach the lore. Smash the blocks to clear a path to the right and reach the lore. Soon, you will reach a wall with several landings that you can jump up. At the top, jump across a gap to the left.

The lore is behind a destructible giant crystal. If you pass a bridge made of six shaky ice platforms, you have gone too far. Walk across the bridge. Once on the other side, climb down the landings. Once at the lowest level, double-jump across a gap to the left to reach the lore. L Level: Required: Nothing Reward: Bio Beast Man Method: Near the beginning of the level, you will not be able to progress until after you have beaten several skeleton warriors and blue wizards. When you have done so, continue to the right.

The lore is on the landing of an ice wall. In the same area are shaky platforms. Jump from platform to platform to reach the lore.

The lore can also be reached with the double-jump falled by the Super Thunder Punch. Jump down onto a shaky platform. Continue to the left to find the lore behind a destructible giant crystal. L Level: Required: Nothing Reward: Product Art 11 Method: About halfway through the level, after fighting a series of skeleton warriors and blue wizards, you will find shaky ice platforms.

Ride the first one to the ground below. Walk to the left and break a destructible ice column. Jump across a gap onto a shaky platform to reach the lore. Near the beginning of the level is a series of three shaky ice platforms arranged vertically.

Jump from platform to platform to reach the lore in the sky. The lore is high in the sky. To reach it, you must double-jump and then use the Super Thunder Punch. She-Ra can just double-jump. If you pass the lore, the giant green fish jumps out of the water and bobs up and down. The lore is directly above the fish. It is possible to turn toward the fish and get the lore, but you will probably get eaten after you fall from the lore. Attack the blocks and jump to reach the lore.

Jump down to the lower level to find the lore. L Level: Required: Nothing Reward: Concept Art 4 Method: About halfway through the level, shortly after your third battle with a Megator, there is a tower with three landings. On the top is a green Snakeman and the lore.

Jump to reach the lore. A section of the floor is composed of tough destructible blocks. Perform the Aerial Smash to destroy the blocks and obtain the lore. Right after the last set of spikes and before the next wall, double-jump for the lore. To reach it perform a double-jump and then use the Thunder Punch. If you go the point where the Horde trooper is standing, you will see Skeletor and trigger the end of the level. You need to break the blocks above the lowest level and jump on then jump onto the lowest level.

To reach the blocks, jump to the ledge to the left of the starting position and then double-jump to the blocks. One you are standing on the lowest level of blocks, keep breaking blocks to the right. You will see the lore to the right. If you jump onto the ground below, you will see several teleporters and fight a group of purple wizards. After this battle, you will pass through a Megaman-style door.

If you jump, you will see that there is a vertical line of gems in the sky. The lore is at the top of the line. Double-jump and then use the Super Thunder Punch. Ride the first one to the ground below and walk left. Break through a wall of destructible blocks and then a wall of tough destructible blocks to reach the lore.

Ride the first platform to the ground below. Walk to the left and break a wall of tough destructible blocks to see the lore floating above a pit. Jump to the lore and then perform the second part of a double-jump to return to solid ground. Make sure you are not in Battle Armor mode. If you are, take enough damage to exit the mode. If you take the teleporter near the previous lore L , you will arrive at 3.

Defeat the skeleton and break the destructible blocks to the right. Defeat another skeleton with a shield and jump in the teleporter that activates. This teleporter takes you to 2. Break through the destructible blocks using the Aerial Smash. This will take you to 3. Line yourself up with one of the stones of the transporter above the blocks, jump, and perform an Aerial Smash to break through the blocks. If you do not line yourself up correctly, you will jump into the green light and use the teleporter.

Jump down, and defeat the skeleton warrior to activate a teleporter. Take this teleporter to 4. This room has a teleporter on the ceiling and tough blocks on the floor.



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